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How many copies did The Noble Quran sell?

Estimated copies sold
≈ 2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 62 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Noble Quran out and predicted the genre from its 8 similar games. Every figure here, including The Noble Quran's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–72k
best case 434k (The Talos Principle 2)
Games like The Noble Quran

The middle of these games

≈ 40k–72k copies

≈ $73k–$230k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: The Talos Principle 2 at ≈ 331k–538k copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 229 reviews in their first month; the spread ran 97 to 5k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Philosophical (3 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $30. The breakout hits carry Puzzle + Sci-fi + Puzzle-Platformer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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