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How many copies did Super Miners sell?

Estimated copies sold
≈ 347–564
$953–$3k after Steam's cut $2k–$4k before the cut
from 14 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Miners out and predicted the genre from its 8 similar games. Every figure here, including Super Miners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–236k
best case 713k (Spelunky 2)
Games like Super Miners

The middle of these games

≈ 66k–236k copies

≈ $446k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Spelunky 2 at ≈ 543k–883k copies, ≈ $3.0M–$8.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 803 to 5k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (7 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Platformer + 2D Platformer, priced around $20.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Spelunky 2
2020
Est. copies
≈ 543k–883k
7.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.4M before the cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
Anomaly Agent
2024
Est. copies
≈ 248k–403k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$817k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
20XX
2017
Est. copies
≈ 157k–256k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
5k reviews
Very Positive
PlatformerAction Roguelike
Blade Assault
2022
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before the cut
$17.99
2k reviews
Mostly Positive
ActionRogue-like
30XX
2023
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$383k–$1.0M after Steam's cut $696k–$1.6M before the cut
$19.99
3k reviews
Very Positive
Action RoguelikeSide Scroller
The Rogue Prince of Persia
2025
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Very Positive
Early AccessRogue-lite
Flinthook
2017
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$120k–$322k after Steam's cut $218k–$495k before the cut
$14.99
844 reviews
Mostly Positive
Action RoguelikeIndie
Portal Dungeon
2023
Est. copies
≈ 30k–48k
SteamSpy 100k–200k
Est. revenue
$122k–$328k after Steam's cut $222k–$505k before the cut
$14.99
1k reviews
Very Positive
Action RoguelikeRogue-lite

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