Sign in
wishvane

How many copies did Train Valley sell?

Estimated copies sold
≈ 169k–274k
$463k–$1.2M after Steam's cut $842k–$1.9M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Valley out and predicted the genre from its 8 similar games. Every figure here, including Train Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 719k–1.0M
best case 4.7M (Prison Architect)
Games like Train Valley

The middle of these games

≈ 719k–1.0M copies

≈ $6.4M–$13.5M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Prison Architect at ≈ 3.6M–5.8M copies, ≈ $29.7M–$79.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 12k to 22k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30. The breakout hits carry Base-Building + Colony Sim; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Against the Storm
2023
Est. copies
≈ 926k–1.5M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Going Medieval
2026
Est. copies
≈ 529k–860k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$29.99
21k reviews
Very Positive
RPGEarly Access
Cooking Simulator
2019
Est. copies
≈ 567k–921k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking

Sizing up your own game? See what its genre can realistically do before you build it.