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How many copies did Demons with Shotguns sell?

Estimated copies sold
≈ 3k–4k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 62 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Demons with Shotguns out and predicted the genre from its 8 similar games. Every figure here, including Demons with Shotguns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 578–2k
best case 7k (Demon Slayer -Kimetsu no Yaiba- Sweep the Board!)
Games like Demons with Shotguns

The middle of these games

≈ 578–2k copies

≈ $2k–$7k after Steam's cut

from ~28 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 4 Player Local (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Demon Slayer -Kimetsu no Yaiba- Sweep the Board! at ≈ 5k–9k copies, ≈ $90k–$242k after Steam's cut.

What it took to get here
The games that made it here had under 107 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 4 Player Local (4 of 8) and Arcade (2 of 8).
The winners
Winners here lead with Board Game + Anime, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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