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How many copies did Virtual Desktop Classic sell?

Estimated copies sold
≈ 87k–142k
$601k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtual Desktop Classic out and predicted the genre from its 8 similar games. Every figure here, including Virtual Desktop Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–148k
best case 2.8M (SteamVR)
Games like Virtual Desktop Classic

The middle of these games

≈ 55k–148k copies

≈ $380k–$527k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: SteamVR at ≈ 2.1M–3.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 49 reviews in their first month; the spread ran 33 to 156.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Software (8 of 8) and Utilities (8 of 8).
The winners
Winners here lead with VR + Software. The breakout hits carry Simulation + 3D + Shooter; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
49x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
OVR Advanced Settings
2020
Est. copies
≈ 129k–209k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$283k–$760k after Steam's cut $514k–$1.2M before the cut
$7.99
5k reviews
Very Positive
VRUtilities
Standable: Full Body Estimation
2023
Est. copies
≈ 43k–71k
SteamSpy 100k–200k
Est. revenue
$239k–$641k after Steam's cut $434k–$987k before the cut
$19.99
2k reviews
Mostly Positive
IndieUtilities
OVR Toolkit - Desktop Overlay
2019
Est. copies
≈ 97k–158k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before the cut
$10.99
3k reviews
Very Positive
UtilitiesVR
SteamVR Performance Test
2016
Est. copies
≈ 221k–359k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mostly Positive
VRBenchmark
Are you ready for Valve Index?
2019
Est. copies
≈ 28k–46k
SteamSpy 100k–200k
Est. revenue
Free
Free
983 reviews
Very Positive
VRUtilities
VoiceAttack
2017
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Overwhelmingly Positive
UtilitiesVoice Control
XSOverlay
2020
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$9.99
2k reviews
Very Positive
UtilitiesVR

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