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How many copies did NECROPOLIS: BRUTAL EDITION sell?

Estimated copies sold
≈ 193k–314k
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NECROPOLIS: BRUTAL EDITION out and predicted the genre from its 8 similar games. Every figure here, including NECROPOLIS: BRUTAL EDITION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–206k
best case 358k (Returnal™)
Games like NECROPOLIS: BRUTAL EDITION

The middle of these games

≈ 23k–206k copies

≈ $152k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Returnal™ at ≈ 273k–443k copies, ≈ $4.5M–$12.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 128 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Bullet Hell + Rogue-like, priced around $60.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Action RoguelikeSouls-like
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Action RoguelikeDark Fantasy
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ActionBullet Hell
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Early AccessRogue-lite

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