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How many copies did Fantastic Contraption sell?

Estimated copies sold
≈ 11k–18k
$62k–$167k after Steam's cut $113k–$256k before the cut
from 271 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fantastic Contraption out and predicted the genre from its 8 similar games. Every figure here, including Fantastic Contraption's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–271k
best case 1.4M (BONEWORKS)
Games like Fantastic Contraption

The middle of these games

≈ 20k–271k copies

≈ $201k–$5.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BONEWORKS at ≈ 1.0M–1.7M copies, ≈ $8.7M–$23.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 108 reviews in their first month; the spread ran 32 to 7k.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Physics, priced around $30.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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18x vs typical
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AdventureVR
BONEWORKS
2019
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≈ 1.0M–1.7M
33x vs typical
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AdventureExploration
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VRPuzzle

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