Sign in
wishvane

How many copies did Beyond Flesh and Blood sell?

Estimated copies sold
≈ 874–1k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 21 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beyond Flesh and Blood out and predicted the genre from its 8 similar games. Every figure here, including Beyond Flesh and Blood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 157k–196k
best case 887k (Into the Breach)
Games like Beyond Flesh and Blood

The middle of these games

≈ 157k–196k copies

≈ $1.8M–$4.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Into the Breach at ≈ 676k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 11k.
The genre you'd be entering
Your set
Your set clusters on Mechs (8 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Mechs, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Robots: Frontiers
2025
Est. copies
≈ 121k–197k
SteamSpy 20M–50M
Est. revenue
Free
Free
5k reviews
Mixed
Free to PlayThird-Person Shooter
Into the Breach
2018
Est. copies
≈ 676k–1.1M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Mechabellum
2024
Est. copies
≈ 480k–780k
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs
Lightyear Frontier
2024
Est. copies
≈ 116k–189k
SteamSpy 200k–500k
Est. revenue
$798k–$2.1M after Steam's cut $1.5M–$3.3M before the cut
$24.99
5k reviews
Very Positive
Early AccessOnline Co-Op
MechWarrior 5: Clans
2024
Est. copies
≈ 145k–236k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$29.99
6k reviews
Mostly Positive
ActionSimulation
Super Robot Wars 30
2021
Est. copies
≈ 161k–261k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.1M after Steam's cut $6.8M–$15.6M before the cut
$84.99
6k reviews
Very Positive
StrategyRPG
MechWarrior Online™ Legends
2015
Est. copies
≈ 625k–1.0M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
13k reviews
Very Positive
Free to PlayMechs
MechWarrior 5: Mercenaries
2021
Est. copies
≈ 392k–637k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$29.99
16k reviews
Very Positive
MechsSimulation

Sizing up your own game? See what its genre can realistically do before you build it.