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How many copies did LocoSoccer Classic sell?

Estimated copies sold
≈ 13k–21k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 271 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LocoSoccer Classic out and predicted the genre from its 8 similar games. Every figure here, including LocoSoccer Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–223k
best case 482k (Soccer Online: Ball 3D)
Games like LocoSoccer Classic

The middle of these games

≈ 12k–223k copies

≈ $21k–$155k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Soccer Online: Ball 3D at ≈ 367k–596k copies, ≈ $100k–$269k after Steam's cut.

What it took to get here
About half the games that made it here had over 52 reviews in their first month; the spread ran 7 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Football (Soccer) (7 of 8).
The winners
Winners here lead with Sports + Football (Soccer), priced around $1.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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