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How many copies did Press X to Not Die sell?

Estimated copies sold
≈ 141k–229k
$116k–$312k after Steam's cut $211k–$480k before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Press X to Not Die out and predicted the genre from its 8 similar games. Every figure here, including Press X to Not Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–557k
best case 1.5M (Love Is All Around)
Games like Press X to Not Die

The middle of these games

≈ 108k–557k copies

≈ $549k–$3.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is FMV (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 471 to 27k.
The genre you'd be entering
Your set
Your set clusters on FMV (4 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
Minecraft: Story Mode - A Telltale Games Series
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Est. copies
≈ 404k–656k
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Free
Free
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MemesAdventure
Five Dates
2020
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$776k after Steam's cut $525k–$1.2M before the cut
$14.99
3k reviews
Very Positive
Dating SimFMV
Tales from the Borderlands
2021
Est. copies
≈ 484k–787k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before the cut
$19.99
20k reviews
Very Positive
ComedyAdventure
Costume Quest
2011
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$713k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
4k reviews
Very Positive
RPGAdventure
LocoCycle
2014
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$62k–$165k after Steam's cut $112k–$255k before the cut
$9.99
400 reviews
Very Positive
ActionRacing
Smile For Me
2019
Est. copies
≈ 86k–140k
SteamSpy under 20k
Est. revenue
$307k–$825k after Steam's cut $558k–$1.3M before the cut
$12.99
3k reviews
Overwhelmingly Positive
PuzzlePoint & Click
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
7.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content

Sizing up your own game? See what its genre can realistically do before you build it.