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How many copies did Killing Room sell?

Estimated copies sold
≈ 60k–98k
$248k–$667k after Steam's cut $451k–$1.0M before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Killing Room out and predicted the genre from its 8 similar games. Every figure here, including Killing Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 307k–551k
best case 3.4M (Gunfire Reborn)
Games like Killing Room

The middle of these games

≈ 307k–551k copies

≈ $2.3M–$6.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 63k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20. The breakout hits carry Multiplayer + Co-op + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
9.1x vs typical
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
Roboquest
2023
Est. copies
≈ 604k–981k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
SULFUR
2024
Est. copies
≈ 246k–400k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
GTTOD
2017
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$936k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
3k reviews
Very Positive
Early AccessFPS
Deadzone: Rogue
2025
Est. copies
≈ 404k–656k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
Ziggurat
2014
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Witchfire
2024
Est. copies
≈ 435k–707k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$39.99
18k reviews
Very Positive
FPSExtraction Shooter

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