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How many copies did First Person Tennis - The Real Tennis Simulator sell?

Estimated copies sold
≈ 11k–17k
$73k–$197k after Steam's cut $134k–$304k before the cut
from 371 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left First Person Tennis - The Real Tennis Simulator out and predicted the genre from its 8 similar games. Every figure here, including First Person Tennis - The Real Tennis Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–22k
best case 179k (Eleven Table Tennis)
Games like First Person Tennis - The Real Tennis Simulator

The middle of these games

≈ 3k–22k copies

≈ $21k–$180k after Steam's cut

from ~198 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Eleven Table Tennis at ≈ 136k–221k copies, ≈ $748k–$2.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 8 to 459.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Racket: Nx
2018
Est. copies
≈ 16k–27k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$90k–$243k after Steam's cut $164k–$374k before the cut
$19.99
541 reviews
Overwhelmingly Positive
VRSports
Blobby Tennis
2017
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
Free
Free
63 reviews
Mostly Positive
TennisSimulation
#SelfieTennis
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before the cut
$9.99
104 reviews
Mostly Positive
TennisSports
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$222k after Steam's cut $150k–$341k before the cut
$29.99
291 reviews
Very Positive
CasualSports
VRNOID
2023
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
24 reviews
Positive
ActionVR
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
3k reviews
Very Positive
SportsSimulation
Racket Club
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$44k before the cut
$24.99
63 reviews
Mostly Positive
SimulationSports

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