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How many copies did Max, an Autistic Journey sell?

Estimated copies sold
≈ 5k–8k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 115 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Max, an Autistic Journey out and predicted the genre from its 8 similar games. Every figure here, including Max, an Autistic Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 830–6k
best case 470k (Look Outside)
Games like Max, an Autistic Journey

The middle of these games

≈ 830–6k copies

≈ $1k–$20k after Steam's cut

from ~82 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Look Outside at ≈ 358k–582k copies, ≈ $984k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 1 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Survival Horror + Horror, priced around $10. The breakout hits carry Survival Horror + Pixel Graphics + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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