Sign in
wishvane

How many copies did Fate/EXTELLA sell?

Estimated copies sold
≈ 154k–250k
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fate/EXTELLA out and predicted the genre from its 8 similar games. Every figure here, including Fate/EXTELLA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.2M
best case 6.4M (Devil May Cry 5)
Games like Fate/EXTELLA

The middle of these games

≈ 1.2M–2.2M copies

≈ $21.7M–$29.2M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Devil May Cry 5 at ≈ 4.9M–7.9M copies, ≈ $40.3M–$108.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 9k to 31k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (4 of 8) and JRPG (4 of 8).
The winners
Winners here lead with Hack and Slash, priced around $35. The breakout hits carry Hack and Slash + Great Soundtrack + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
NieR Replicant™ ver.1.22474487139...
2021
Est. copies
≈ 703k–1.1M
SteamSpy 500k–1M
Est. revenue
$11.6M–$31.2M after Steam's cut $21.1M–$48.0M before the cut
$59.99
28k reviews
Very Positive
Great SoundtrackStory Rich
FINAL FANTASY XV WINDOWS EDITION
2018
Est. copies
≈ 1.8M–2.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$17.0M–$45.6M after Steam's cut $30.8M–$70.1M before the cut
$34.99
58k reviews
Very Positive
RPGOpen World
Tales of ARISE
2023
Est. copies
≈ 910k–1.5M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.8M–$51.8M before the cut
$49.99
37k reviews
Very Positive
AnimeJRPG
DmC: Devil May Cry
2013
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$17.2M–$46.1M after Steam's cut $31.2M–$71.0M before the cut
$29.99
33k reviews
Very Positive
ActionHack and Slash
Gujian3(古剑奇谭三)
2018
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.8M before the cut
$29.99
49k reviews
Very Positive
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.