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How many copies did Ogre sell?

Estimated copies sold
≈ 9k–15k
$63k–$170k after Steam's cut $115k–$261k before the cut
from 267 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ogre out and predicted the genre from its 8 similar games. Every figure here, including Ogre's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–25k
best case 3.6M (Business Tour - Board Game with Online Multiplayer(大富翁))
Games like Ogre

The middle of these games

≈ 1k–25k copies

≈ $3k–$186k after Steam's cut

from ~120 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Business Tour - Board Game with Online Multiplayer(大富翁) at ≈ 2.8M–4.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 2 to 384.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Board Game (7 of 8) and Hex Grid (7 of 8).
The winners
Winners here lead with Board Game + Co-op. The breakout hits carry Free to Play + Massively Multiplayer + Co-op; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.