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How many copies did Card Creator sell?

Estimated copies sold
≈ 19k–31k
$212k–$571k after Steam's cut $386k–$878k before the cut
from 561 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Card Creator out and predicted the genre from its 8 similar games. Every figure here, including Card Creator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 425k–1.2M
best case 4.8M (Tabletop Simulator)
Games like Card Creator

The middle of these games

≈ 425k–1.2M copies

≈ $2.0M–$9.4M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Board Game (8 of 8) and Tabletop (8 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Ticket to Ride: Classic Edition
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UNO
2017
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≈ 1.9M–3.0M
5.8x vs typical
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Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
8.0x vs typical
SteamSpy 2M–5M
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$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
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Root
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