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How many copies did Dying Light 2 Stay Human: Reloaded Edition sell?

Estimated copies sold
≈ 5.4M–8.8M
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
from 219k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dying Light 2 Stay Human: Reloaded Edition out and predicted the genre from its 8 similar games. Every figure here, including Dying Light 2 Stay Human: Reloaded Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.8M–12.7M
best case 25.5M (Unturned)
Games like Dying Light 2 Stay Human: Reloaded Edition

The middle of these games

≈ 9.8M–12.7M copies

≈ $207.9M–$299.6M after Steam's cut

from ~233k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Unturned at ≈ 19.4M–31.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Zombies (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $35. The breakout hits carry Survival + Zombies + Post-apocalyptic; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
Hunt: Showdown 1896
2019
Est. copies
≈ 8.0M–13.0M
SteamSpy 10M–20M
Est. revenue
$87.8M–$236.2M after Steam's cut $159.7M–$363.4M before the cut
$39.99
277k reviews
Mostly Positive
Open WorldExtraction Shooter
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Unturned
2017
Est. copies
≈ 19.4M–31.6M
2.4x vs typical
SteamSpy 50M–100M
Est. revenue
Free
Free
565k reviews
Very Positive
Free to PlaySurvival
theHunter: Call of the Wild™
2017
Est. copies
≈ 7.0M–11.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
202k reviews
Very Positive
HuntingOpen World
DayZ
2018
Est. copies
≈ 14.2M–23.1M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$195.8M–$526.4M after Steam's cut $356.0M–$809.9M before the cut
$49.99
469k reviews
Mostly Positive
SurvivalOpen World
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies

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