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How big is World of Warships?

Estimated owners
≈ 5.4M–8.7M
from 156k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Warships out and predicted the genre from its 8 similar games. Every figure here, including World of Warships's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 244k–838k
best case 64.7M (War Thunder)
Games like World of Warships

The middle of these games

≈ 244k–838k copies

≈ $3.6M–$7.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Naval (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2009 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.