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How many copies did Mahjong Magic Journey sell?

Estimated copies sold
≈ 4k–7k
$18k–$49k after Steam's cut $33k–$76k before the cut
from 146 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mahjong Magic Journey out and predicted the genre from its 8 similar games. Every figure here, including Mahjong Magic Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114–163
best case 12k (Mahjong World Contest (麻将))
Games like Mahjong Magic Journey

The middle of these games

≈ 114–163 copies

≈ $496–$704 after Steam's cut

from ~4 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Mahjong World Contest (麻将) at ≈ 9k–15k copies, ≈ $37k–$101k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 3 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Mahjong (8 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Mahjong + Sports, priced around $15. The breakout hits carry Indie + Strategy + Sports; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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