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How many copies did Home Wars sell?

Estimated copies sold
≈ 41k–66k
$112k–$301k after Steam's cut $203k–$463k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Home Wars out and predicted the genre from its 8 similar games. Every figure here, including Home Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 140k–380k
best case 1.1M (Conqueror's Blade)
Games like Home Wars

The middle of these games

≈ 140k–380k copies

≈ $220k–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is War (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Conqueror's Blade at ≈ 859k–1.4M copies.

What it took to get here
About half the games that made it here had over 453 reviews in their first month; the spread ran 109 to 3k.
The genre you'd be entering
Your set
Your set clusters on War (3 of 8) and Alternate History (2 of 8).
The winners
Winners here lead with Medieval + Tactical.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Broken Lines
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before the cut
$24.99
700 reviews
Mostly Positive
WarSingleplayer
Cold Waters
2017
Est. copies
≈ 163k–265k
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$39.99
5k reviews
Very Positive
SimulationNaval Combat
Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical
Armored Warfare
2017
Est. copies
≈ 184k–300k
SteamSpy 1M–2M
Est. revenue
Free
Free
5k reviews
Mixed
RealisticShooter
Attack on Toys
2021
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$58k–$155k after Steam's cut $105k–$239k before the cut
$6.99
1k reviews
Very Positive
Early AccessAction RTS
Stronghold Kingdoms
2012
Est. copies
≈ 605k–983k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mixed
StrategyFree to Play
Total Conflict: Resistance
2023
Est. copies
≈ 132k–215k
SteamSpy 100k–200k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$29.99
5k reviews
Mostly Positive
Early AccessFPS
Animal Revolt Battle Simulator
2022
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Overwhelmingly Positive
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