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How many copies did Insectophobia : Episode 1 sell?

Estimated copies sold
≈ 1k–2k
$365–$982 after Steam's cut $664–$2k before the cut
from 39 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Insectophobia : Episode 1 out and predicted the genre from its 8 similar games. Every figure here, including Insectophobia : Episode 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–704k
best case 2.2M (Awesomenauts)
Games like Insectophobia : Episode 1

The middle of these games

≈ 266k–704k copies

≈ $2.0M–$3.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Awesomenauts at ≈ 1.7M–2.8M copies, ≈ $9.3M–$25.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Puzzle-Platformer (4 of 8).
The winners
Winners here lead with MOBA + Platformer, priced around $20. The breakout hits carry MOBA + Multiplayer + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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