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How many copies did D'LIRIUM sell?

Estimated copies sold
≈ 28k–45k
$38k–$103k after Steam's cut $69k–$158k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left D'LIRIUM out and predicted the genre from its 8 similar games. Every figure here, including D'LIRIUM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–151k
best case 4.9M (Enter the Gungeon)
Games like D'LIRIUM

The middle of these games

≈ 99k–151k copies

≈ $386k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 963 reviews in their first month; the spread ran 769 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $12. The breakout hits carry Difficult + Dungeon Crawler + Bullet Hell; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Starcom: Unknown Space
2024
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$762k–$2.0M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
SpaceExploration
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Tiny Rogues
2022
Est. copies
≈ 266k–432k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Voidigo
2023
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Blazing Beaks
2019
Est. copies
≈ 76k–123k
SteamSpy under 20k
Est. revenue
$312k–$838k after Steam's cut $567k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Intravenous 2
2024
Est. copies
≈ 117k–189k
SteamSpy 100k–200k
Est. revenue
$641k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$19.99
5k reviews
Very Positive
TacticalShooter
Endoparasitic
2022
Est. copies
≈ 76k–124k
SteamSpy 200k–500k
Est. revenue
$209k–$563k after Steam's cut $381k–$866k before the cut
$9.99
3k reviews
Very Positive
Intravenous 2: Mercenarism
2024
Est. copies
≈ 67k–109k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
TacticalRealistic

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