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How many copies did Time Lock VR 1 sell?

Estimated copies sold
≈ 27k–44k
$98k–$263k after Steam's cut $178k–$404k before the cut
from 795 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Time Lock VR 1 out and predicted the genre from its 8 similar games. Every figure here, including Time Lock VR 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–97k
best case 4.6M (MiSide)
Games like Time Lock VR 1

The middle of these games

≈ 41k–97k copies

≈ $182k–$623k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MiSide at ≈ 3.5M–5.7M copies, ≈ $14.5M–$39.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 383 reviews in their first month; the spread ran 193 to 64k.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $15. The breakout hits carry Cute + Sexual Content + 3D; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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