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wishvane

How many copies did We Were Here Too sell?

Estimated copies sold
≈ 342k–555k
$939k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 11k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left We Were Here Too out and predicted the genre from its 8 similar games. Every figure here, including We Were Here Too's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 498k–584k
best case 1.5M (We Were Here)
Games like We Were Here Too

The middle of these games

≈ 498k–584k copies

≈ $1.2M–$2.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: We Were Here at ≈ 1.1M–1.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 176 to 6k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Mystery (7 of 8).
The winners
Winners here lead with Co-op + Escape Room. The breakout hits carry Co-op Campaign + Free to Play + Horror; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room Three
2018
Est. copies
≈ 407k–662k
SteamSpy 200k–500k
Est. revenue
$671k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
13k reviews
Overwhelmingly Positive
PuzzleMystery
Tick Tock: A Tale for Two
2019
Est. copies
≈ 342k–556k
SteamSpy 500k–1M
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$5.99
12k reviews
Very Positive
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
Escape Academy
2022
Est. copies
≈ 34k–56k
too small to compare
SteamSpy 50k–100k
Est. revenue
$188k–$505k after Steam's cut $342k–$777k before the cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle
Cube Escape: Paradox
2018
Est. copies
≈ 370k–602k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
The Past Within
2022
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
17k reviews
Very Positive
We Were Here
2017
Est. copies
≈ 1.1M–1.8M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op

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