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wishvane

How many copies did FAST & FURIOUS CROSSROADS sell?

Estimated copies sold
≈ 4k–6k
from 161 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FAST & FURIOUS CROSSROADS out and predicted the genre from its 8 similar games. Every figure here, including FAST & FURIOUS CROSSROADS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–23k
best case 482k (Need for Speed™ Hot Pursuit Remastered)
Games like FAST & FURIOUS CROSSROADS

The middle of these games

≈ 9k–23k copies

≈ $11k–$173k after Steam's cut

from ~293 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Need for Speed™ Hot Pursuit Remastered at ≈ 367k–596k copies, ≈ $3.0M–$8.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 59 reviews in their first month; the spread ran 24 to 736.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Driving, priced around $30. The breakout hits carry Driving + Open World + Competitive; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionAdventure
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