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How many copies did Scythe: Digital Edition sell?

Estimated copies sold
≈ 116k–189k
$638k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scythe: Digital Edition out and predicted the genre from its 8 similar games. Every figure here, including Scythe: Digital Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 997k–1.9M
best case 3.4M (Dota Underlords)
Games like Scythe: Digital Edition

The middle of these games

≈ 997k–1.9M copies

≈ $6.8M–$10.8M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 975 to 6k.
The genre you'd be entering
Your set
Your set clusters on Card Game (5 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Board GamePvP

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