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How many copies did Clones sell?

Estimated copies sold
≈ 25k–41k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 396 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clones out and predicted the genre from its 8 similar games. Every figure here, including Clones's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–19k
best case 219k (Zombie Night Terror)
Games like Clones

The middle of these games

≈ 10k–19k copies

≈ $32k–$80k after Steam's cut

from ~230 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Zombie Night Terror at ≈ 167k–271k copies, ≈ $595k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Lemmings (7 of 8).
The winners
Winners here lead with Zombies + Puzzle, priced around $13. The breakout hits carry Zombies + Pixel Graphics + Horror; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Zombie Night Terror
2016
Est. copies
≈ 167k–271k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$595k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$12.99
4k reviews
Very Positive
ZombiesStrategy
MouseCraft
2014
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$9.99
331 reviews
Very Positive
IndieCasual
Spirits
2012
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before the cut
$3.99
262 reviews
Mixed
IndieLemmings
So Many Me
2014
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before the cut
$14.99
108 reviews
Very Positive
IndieAction
Flockers™
2014
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$9.99
230 reviews
Mostly Positive
LemmingsStrategy
Tin Hearts
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$19.99
120 reviews
Very Positive
LemmingsEmotional
Save the Dodos
2016
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$2.99
215 reviews
Very Positive
IndieCasual
HUMANITY
2023
Est. copies
≈ 13k–21k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$104k–$280k after Steam's cut $189k–$431k before the cut
$29.99
509 reviews
Very Positive
PuzzlePuzzle-Platformer

Sizing up your own game? See what its genre can realistically do before you build it.