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How many copies did Psychiatrist Simulator sell?

Estimated copies sold
≈ 4k–6k
$4k–$11k after Steam's cut $8k–$18k before the cut
from 128 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Psychiatrist Simulator out and predicted the genre from its 8 similar games. Every figure here, including Psychiatrist Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 1.9M (NEEDY STREAMER OVERLOAD)
Games like Psychiatrist Simulator

The middle of these games

≈ 1.1M–1.7M copies

≈ $7.4M–$9.6M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NEEDY STREAMER OVERLOAD at ≈ 1.4M–2.3M copies, ≈ $6.3M–$16.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 4k to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Open World + Third Person, priced around $15. The breakout hits carry Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sultan's Game
2025
Est. copies
≈ 868k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
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Who's Your Daddy?!
2016
Est. copies
≈ 1.3M–2.2M
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
32k reviews
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FunnyMultiplayer
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$13.99
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Dystopian Choices Matter
Bully: Scholarship Edition
2008
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$10.9M–$29.4M after Steam's cut $19.9M–$45.2M before the cut
$14.99
42k reviews
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Open WorldAction
UNO
2017
Est. copies
≈ 1.9M–3.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
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Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
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Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.