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How many copies did Terraforming Mars sell?

Estimated copies sold
≈ 220k–357k
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
from 7k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Terraforming Mars out and predicted the genre from its 8 similar games. Every figure here, including Terraforming Mars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–14k
best case 141k (Dune: Imperium)
Games like Terraforming Mars

The middle of these games

≈ 3k–14k copies

≈ $7k–$71k after Steam's cut

from ~92 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Dune: Imperium at ≈ 108k–175k copies, ≈ $681k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 17 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Board Game (7 of 8) and Sci-fi (5 of 8).
The winners
Winners here lead with Board Game + Deckbuilding, priced around $23.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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10x vs typical
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CasualStrategy

Sizing up your own game? See what its genre can realistically do before you build it.