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How many copies did Sam & Max 103: The Mole, the Mob and the Meatball sell?

Estimated copies sold
≈ 7k–11k
from 108 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sam & Max 103: The Mole, the Mob and the Meatball out and predicted the genre from its 8 similar games. Every figure here, including Sam & Max 103: The Mole, the Mob and the Meatball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–290k
best case 3.9M (Broforce)
Games like Sam & Max 103: The Mole, the Mob and the Meatball

The middle of these games

≈ 122k–290k copies

≈ $786k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is America (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Broforce at ≈ 3.0M–4.8M copies, ≈ $12.3M–$33.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 859 reviews in their first month; the spread ran 55 to 2k.
The genre you'd be entering
Your set
Your set clusters on America (3 of 8) and Comedy (3 of 8).
The winners
Winners here lead with America + Co-op, priced around $15. The breakout hits carry Pixel Graphics + Local Co-Op + Co-op; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.