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How many copies did No Time to Relax sell?

Estimated copies sold
≈ 83k–135k
$321k–$862k after Steam's cut $583k–$1.3M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Time to Relax out and predicted the genre from its 8 similar games. Every figure here, including No Time to Relax's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 444–50k
best case 4.8M (Tabletop Simulator)
Games like No Time to Relax

The middle of these games

≈ 444–50k copies

≈ $370–$305k after Steam's cut

from ~170 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut.

What it took to get here
The games that made it here had under 144 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Board Game (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TabletopBoard Game

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