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How many copies did Raccoo Venture sell?

Estimated copies sold
≈ 3k–6k
$14k–$38k after Steam's cut $26k–$58k before the cut
from 138 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Raccoo Venture out and predicted the genre from its 8 similar games. Every figure here, including Raccoo Venture's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–50k
best case 74k (Labyrinth City: Pierre the Maze Detective)
Games like Raccoo Venture

The middle of these games

≈ 24k–50k copies

≈ $15k–$74k after Steam's cut

from ~967 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Labyrinth City: Pierre the Maze Detective at ≈ 56k–91k copies, ≈ $185k–$498k after Steam's cut.

What it took to get here
About half the games that made it here had over 209 reviews in their first month; the spread ran 61 to 695.
The genre you'd be entering
Your set
Your set clusters on Hidden Object (7 of 8) and Cats (5 of 8).
The winners
Winners here lead with Hidden Object + Puzzle, priced around $12.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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