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How many copies did Collective: the Community Created Card Game sell?

Estimated copies sold
≈ 5k–8k
from 201 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Collective: the Community Created Card Game out and predicted the genre from its 8 similar games. Every figure here, including Collective: the Community Created Card Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.9M
best case 4.8M (Tabletop Simulator)
Games like Collective: the Community Created Card Game

The middle of these games

≈ 1.1M–1.9M copies

≈ $36.8M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1 to 8k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Trading Card Game (7 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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