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How many copies did How To Date A Magical Girl! sell?

Estimated copies sold
≈ 14k–22k
$34k–$90k after Steam's cut $61k–$139k before the cut
from 471 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left How To Date A Magical Girl! out and predicted the genre from its 8 similar games. Every figure here, including How To Date A Magical Girl!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 621k–1.9M
best case 10.2M (Doki Doki Literature Club!)
Games like How To Date A Magical Girl!

The middle of these games

≈ 621k–1.9M copies

≈ $1.4M–$12.7M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 1k to 7k.
The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Psychological Horror (8 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
Zero Escape: Zero Time Dilemma
2016
Est. copies
≈ 204k–331k
SteamSpy 1M–2M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
5k reviews
Very Positive
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
7.0x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
An alt girl for skoof
2024
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$358k–$963k after Steam's cut $651k–$1.5M before the cut
$4.99
11k reviews
Very Positive
Visual NovelSexual Content
The NOexistenceN of you AND me
2024
Est. copies
≈ 544k–885k
SteamSpy 100k–200k
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$1.99
22k reviews
Very Positive

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