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How big is Zombie Builder Defense?

Estimated owners
≈ 16k–25k
from 511 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Builder Defense out and predicted the genre from its 8 similar games. Every figure here, including Zombie Builder Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 571k–842k
best case 13.0M (7 Days to Die)
Games like Zombie Builder Defense

The middle of these games

≈ 571k–842k copies

≈ $3.2M–$4.6M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Base-Building + Zombies, priced around $30.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 200k–500k
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They Are Billions
2019
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≈ 1.5M–2.4M
3.9x vs typical
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Base-BuildingColony Sim
How to Survive 2
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SurvivalZombies
State of Decay 2: Juggernaut Edition
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≈ 1.7M–2.8M
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SurvivalOpen World
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ZombiesSurvival
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≈ 1.1M–1.8M
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ZombiesSurvival
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SurvivalZombies
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
30x vs typical
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$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
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SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.