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How many copies did Bright Memory sell?

Estimated copies sold
≈ 821k–1.3M
$1.8M–$4.8M after Steam's cut $3.3M–$7.5M before the cut
from 33k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bright Memory out and predicted the genre from its 8 similar games. Every figure here, including Bright Memory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 223k–1.3M
best case 1.3M (Bright Memory: Infinite)
Games like Bright Memory

The middle of these games

≈ 223k–1.3M copies

≈ $1.6M–$11.2M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Bright Memory: Infinite at ≈ 988k–1.6M copies, ≈ $5.4M–$14.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 2k to 21k.
The genre you'd be entering
Your set
Your set clusters on Sexual Content (5 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Female Protagonist + Sexual Content, priced around $20.
The era
The games you compared span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Action Taimanin
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≈ 1.0M–1.7M
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ActionOnline Co-Op
Bright Memory: Infinite
2021
Est. copies
≈ 988k–1.6M
2.4x vs typical
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SENRAN KAGURA ESTIVAL VERSUS
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