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How many copies did Inkulinati sell?

Estimated copies sold
≈ 30k–49k
$206k–$555k after Steam's cut $375k–$854k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inkulinati out and predicted the genre from its 8 similar games. Every figure here, including Inkulinati's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–242k
best case 1.3M (Battle Brothers)
Games like Inkulinati

The middle of these games

≈ 146k–242k copies

≈ $805k–$3.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Battle Brothers at ≈ 986k–1.6M copies, ≈ $8.1M–$21.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 3k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $30. The breakout hits carry Open World + Character Customization + War; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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