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How many copies did Summer in Mara sell?

Estimated copies sold
≈ 54k–88k
$299k–$804k after Steam's cut $544k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Summer in Mara out and predicted the genre from its 8 similar games. Every figure here, including Summer in Mara's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–96k
best case 187k (STORY OF SEASONS: Friends of Mineral Town)
Games like Summer in Mara

The middle of these games

≈ 71k–96k copies

≈ $530k–$867k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: STORY OF SEASONS: Friends of Mineral Town at ≈ 142k–231k copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 252 to 2k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Farming Sim + Simulation, priced around $40. The breakout hits carry Dating Sim + RPG + Singleplayer; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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