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How many copies did Case Opener Guns sell?

Estimated copies sold
≈ 365–593
$200–$537 after Steam's cut $363–$826 before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Case Opener Guns out and predicted the genre from its 8 similar games. Every figure here, including Case Opener Guns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–35k
best case 861k (Leaf Blower Revolution - Idle Game)
Games like Case Opener Guns

The middle of these games

≈ 1k–35k copies

≈ $2k–$22k after Steam's cut

from ~151 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Leaf Blower Revolution - Idle Game at ≈ 656k–1.1M copies.

What it took to get here
About half the games that made it here had over 35 reviews in their first month; the spread ran 11 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Crafting (8 of 8) and Idler (8 of 8).
The winners
Winners here lead with Idler + Clicker.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGIdler
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