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How many copies did The Experiment: Escape Room sell?

Estimated copies sold
≈ 8k–13k
$9k–$24k after Steam's cut $16k–$37k before the cut
from 270 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Experiment: Escape Room out and predicted the genre from its 8 similar games. Every figure here, including The Experiment: Escape Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 510k–613k
best case 1.5M (We Were Here)
Games like The Experiment: Escape Room

The middle of these games

≈ 510k–613k copies

≈ $1.2M–$2.2M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: We Were Here at ≈ 1.1M–1.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 724 to 6k.
The genre you'd be entering
Your set
Your set clusters on Mystery (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Co-op + Escape Room. The breakout hits carry Co-op Campaign + Free to Play + Horror; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tick Tock: A Tale for Two
2019
Est. copies
≈ 342k–556k
SteamSpy 500k–1M
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$5.99
12k reviews
Very Positive
The Room Three
2018
Est. copies
≈ 407k–662k
SteamSpy 200k–500k
Est. revenue
$671k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
13k reviews
Overwhelmingly Positive
PuzzleMystery
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Cube Escape: Paradox
2018
Est. copies
≈ 370k–602k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
PuzzleFree to Play
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
The Room Two
2016
Est. copies
≈ 905k–1.5M
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$4.99
22k reviews
Overwhelmingly Positive
PuzzleMystery
We Were Here
2017
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op
The Past Within
2022
Est. copies
≈ 417k–677k
SteamSpy 1M–2M
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
17k reviews
Very Positive

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