wishvane
How big is Quaver?
Estimated owners
≈ 403k–655k
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quaver out and predicted the genre from its 8 similar games. Every figure here, including Quaver's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–2.0M
best case 42.1M (Geometry Dash)
The Rhythm lane

A solid, mid-sized genre: most sell around 289k copies, with a few that break out far above.

A typical game
≈ 289k copies
≈ $7.2M after Steam's cut
from ~7k reviews
Best case
≈ 42.1M copies
Geometry Dash · ≈ $81.1M after Steam's cut
from 617k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Difficult + Music, priced around $5.
  • The breakout hits carry Precision Platformer + Level Editor + Great Soundtrack; a typical game here doesn't.
  • The games you compared span 2014 to 2020, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2017
Est. copies
≈ 220k–357k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play +6
2019
Est. copies
≈ 2.4M–3.8M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$3.9M–$10.4M net $7.1M–$16.1M gross
$5.99
82k reviews
Very Positive
RhythmMusic +6
2014
Est. copies
≈ 32.1M–52.1M
92x vs typical
SteamSpy 5M–10M
Est. revenue
$44.0M–$118.3M net $80.0M–$182.0M gross
$4.99
617k reviews
Very Positive
DifficultMusic +6
2016
Est. copies
≈ 192k–312k
SteamSpy 200k–500k
Est. revenue
$528k–$1.4M net $960k–$2.2M gross
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm +6
2018
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$224k–$602k net $407k–$926k gross
$3.99
7k reviews
Very Positive
RhythmMusic +6
2019
Est. copies
≈ 189k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm +6
2020
Est. copies
≈ 914k–1.5M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$12.6M–$33.8M net $22.8M–$51.9M gross
$49.99
35k reviews
Very Positive
RhythmMusic +6
2019
Est. copies
≈ 2.2M–3.6M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M net $32.9M–$74.8M gross
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples