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How many copies did Olympic Games Tokyo 2020 – The Official Video Game™ sell?

Estimated copies sold
≈ 68k–110k
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Olympic Games Tokyo 2020 – The Official Video Game™ out and predicted the genre from its 8 similar games. Every figure here, including Olympic Games Tokyo 2020 – The Official Video Game™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–32k
best case 1.3M (F1® 2020)
Games like Olympic Games Tokyo 2020 – The Official Video Game™

The middle of these games

≈ 3k–32k copies

≈ $9k–$167k after Steam's cut

from ~147 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: F1® 2020 at ≈ 990k–1.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 83 reviews in their first month; the spread ran 10 to 6k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Racing (5 of 8).
The winners
Winners here lead with Racing + Simulation. The breakout hits carry Automobile Sim + Split Screen + Difficult; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

F1® 2020
2020
Est. copies
≈ 990k–1.6M
272x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Pool 2
2024
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$579–$2k after Steam's cut $1k–$2k before the cut
$4.99
17 reviews
Positive
4 Player LocalCasual
Turbo Golf Racing
2024
Est. copies
≈ 26k–42k
7.1x vs typical
SteamSpy 50k–100k
Est. revenue
$71k–$191k after Steam's cut $129k–$294k before the cut
$9.99
1k reviews
Very Positive
RacingGolf
Total Arcade Racing
2021
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
31 reviews
Positive
RacingLocal Multiplayer
Golf Gang
2022
Est. copies
≈ 35k–58k
9.7x vs typical
SteamSpy 50k–100k
Est. revenue
$97k–$262k after Steam's cut $177k–$402k before the cut
$9.99
1k reviews
Very Positive
Mini GolfMultiplayer
Football Simulator
2022
Est. copies
≈ 23k–37k
6.3x vs typical
SteamSpy under 20k
Est. revenue
$126k–$339k after Steam's cut $229k–$521k before the cut
$19.99
924 reviews
Mostly Positive
Early AccessMod
Golf Party
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
147 reviews
Mixed
Mini GolfGolf
Party Golf
2016
Est. copies
≈ 3k–5k
SteamSpy 50k–100k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$14.99
77 reviews
Very Positive
SportsIndie

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