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wishvane

How many copies did Alien Hallway sell?

Estimated copies sold
≈ 21k–33k
$28k–$76k after Steam's cut $51k–$117k before the cut
from 325 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Alien Hallway out and predicted the genre from its 8 similar games. Every figure here, including Alien Hallway's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 525–475k
best case 3.7M (Ring of Elysium)
Games like Alien Hallway

The middle of these games

≈ 525–475k copies

≈ $4k–$55k after Steam's cut

from ~281 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is MOBA (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ring of Elysium at ≈ 2.9M–4.6M copies.

What it took to get here
The games that made it here had under 283 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on MOBA (4 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Battle Royale + Shooter.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

两体
2021
Est. copies
≈ 50–81
SteamSpy 20k–50k
Est. revenue
$83–$221 after Steam's cut $150–$340 before the cut
$5.99
2 reviews
2 user reviews
Early AccessCasual
Monday Night Combat
2011
Est. copies
≈ 76k–124k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$105k–$282k after Steam's cut $190k–$433k before the cut
$4.99
1k reviews
Mostly Positive
Hero ShooterAction
War of Wizards
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$98k before the cut
$19.99
173 reviews
Mostly Positive
VRMOBA
Ring of Elysium
2019
Est. copies
≈ 2.9M–4.6M
352x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
99k reviews
Mostly Positive
Free to PlayBattle Royale
Bloons TD Battles
2016
Est. copies
≈ 1.2M–2.0M
104x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
29k reviews
Very Positive
Free to PlayTower Defense
Warriors Of Titus
2018
Est. copies
≈ 426–692
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$19.99
14 reviews
Positive
ActionVR
SKYRAID
2022
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$19.99
13 reviews
Positive
Early AccessTactical
WAR RATS: The Rat em Up
2025
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before the cut
$11.99
389 reviews
Very Positive
Early AccessShoot 'Em Up

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