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How big is Starship Saboteur Prototype?

Estimated owners
≈ 397–645
from 16 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Starship Saboteur Prototype out and predicted the genre from its 8 similar games. Every figure here, including Starship Saboteur Prototype's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179–1k
best case 153k (Intravenous 2)
Games like Starship Saboteur Prototype

The middle of these games

≈ 179–1k copies

≈ $69–$2k after Steam's cut

from ~16 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Intravenous 2 at ≈ 117k–189k copies, ≈ $641k–$1.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 913 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Tactical + Realistic, priced around $20. The breakout hits carry Tactical + Stealth + Gun Customization; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Intravenous 2: Mercenarism
2024
Est. copies
≈ 67k–109k
170x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
TacticalRealistic
Intravenous 2
2024
Est. copies
≈ 117k–189k
294x vs typical
SteamSpy 100k–200k
Est. revenue
$641k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$19.99
5k reviews
Very Positive
TacticalShooter
Spermicide
2021
Est. copies
≈ 620–1k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$169–$454 after Steam's cut $307–$699 before the cut
$0.99
25 reviews
Positive
ActionCasual
1976 - Back to midway
2020
Est. copies
≈ 4k–6k
9.5x vs typical
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$64k before the cut
$14.99
152 reviews
Very Positive
ActionSimulation
Public Land Hunter
2023
Est. copies
≈ 942–2k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$3.99
38 reviews
Positive
HuntingProcedural Generation
Police Car Escape Simulator
2023
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
ActionRacing
Void Breaker
2025
Est. copies
≈ 74–121
SteamSpy 100k–200k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$0.99
3 reviews
3 user reviews
CasualSimulation
Sky Dominion
2024
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$47–$127 after Steam's cut $86–$195 before the cut
$0.99
7 reviews
7 user reviews
ActionWar

Sizing up your own game? See what its genre can realistically do before you build it.