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How many copies did TASOMACHI: Behind the Twilight sell?

Estimated copies sold
≈ 15k–24k
$80k–$214k after Steam's cut $145k–$330k before the cut
from 585 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TASOMACHI: Behind the Twilight out and predicted the genre from its 8 similar games. Every figure here, including TASOMACHI: Behind the Twilight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–23k
best case 90k (Made in Abyss: Binary Star Falling into Darkness)
Games like TASOMACHI: Behind the Twilight

The middle of these games

≈ 15k–23k copies

≈ $54k–$243k after Steam's cut

from ~562 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Made in Abyss: Binary Star Falling into Darkness at ≈ 69k–112k copies, ≈ $1.1M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 136 reviews in their first month; the spread ran 60 to 705.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (6 of 8) and Anime (4 of 8).
The winners
Winners here lead with Anime + Action-Adventure, priced around $60. The breakout hits carry Action RPG + Dungeon Crawler + Action; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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