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wishvane

How many copies did Ynglet sell?

Estimated copies sold
≈ 9k–15k
$21k–$56k after Steam's cut $38k–$86k before the cut
from 382 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ynglet out and predicted the genre from its 8 similar games. Every figure here, including Ynglet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 578–708
best case 826k (Braid)
Games like Ynglet

The middle of these games

≈ 578–708 copies

≈ $1k–$2k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Braid at ≈ 629k–1.0M copies, ≈ $2.6M–$7.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 2 to 40.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Puzzle-Platformer (8 of 8).
The winners
Winners here lead with 2D Platformer + Puzzle-Platformer, priced around $5. The breakout hits carry Action + Rhythm; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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