Sign in
wishvane

How many copies did VirtuaVerse sell?

Estimated copies sold
≈ 28k–45k
$114k–$306k after Steam's cut $207k–$472k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VirtuaVerse out and predicted the genre from its 8 similar games. Every figure here, including VirtuaVerse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 390k–450k
best case 7.9M (ULTRAKILL)
Games like VirtuaVerse

The middle of these games

≈ 390k–450k copies

≈ $2.4M–$3.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Spectacle fighter; a typical game here doesn't.
The era
The games you compared span 2000 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UnderRail
2015
Est. copies
≈ 353k–573k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic
SUPERHOT VR
2017
Est. copies
≈ 332k–540k
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$24.99
10k reviews
Very Positive
VRShooter
Unreal Tournament: Game of the Year Edition
2008
Est. copies
≈ 282k–458k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
ClassicFPS
Ricochet
2000
Est. copies
≈ 396k–644k
SteamSpy 200k–500k
Est. revenue
$544k–$1.5M after Steam's cut $989k–$2.2M before the cut
$4.99
6k reviews
Very Positive
ActionFPS
Hard Reset Extended Edition
2012
Est. copies
≈ 312k–507k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$14.99
5k reviews
Very Positive
FPSCyberpunk
SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 316k–514k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
Ion Fury
2019
Est. copies
≈ 195k–317k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
7k reviews
Very Positive
Boomer ShooterFPS
ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
36x vs typical
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced

Sizing up your own game? See what its genre can realistically do before you build it.