wishvane
How many copies did SUPERHOT: MIND CONTROL DELETE sell?
Estimated copies sold
≈ 335k–544k
$2.3M–$6.2M net $4.2M–$9.5M gross
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SUPERHOT: MIND CONTROL DELETE out and predicted the genre from its 8 similar games. Every figure here, including SUPERHOT: MIND CONTROL DELETE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 189–2k
best case 13.1M (Deep Rock Galactic)
The FPS lane

A niche genre: modest ceilings, most sell around 567 copies, so plan for a small audience.

A typical game
≈ 567 copies
≈ $2k after Steam's cut
from ~18 reviews
Best case
≈ 13.1M copies
Deep Rock Galactic · ≈ $151.6M after Steam's cut
from 378k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with FPS, priced around $25.
  • The breakout hits carry Indie + Co-op; a typical game here doesn't.
  • The games you compared span 2016 to 2024, a lane with a long track record.
  • A typical game here lands in Bronze (under $10k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2016
Est. copies
≈ 1.6M–2.6M
2248x vs typical
SteamSpy 1M–2M
Est. revenue
$11.1M–$29.9M net $20.2M–$46.0M gross
$24.99
40k reviews
Very Positive
ActionFPS +6
2021
Est. copies
≈ 2.6M–4.2M
5743x vs typical
SteamSpy 2M–5M
Est. revenue
$14.1M–$37.9M net $25.6M–$58.3M gross
$19.99
103k reviews
Very Positive
Rogue-liteFPS +6
2024
Est. copies
≈ 2k–2k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$840–$2k net $2k–$3k gross
$1.99
64 reviews
Very Positive
ActionShooter +6
2020
Est. copies
≈ 10.0M–16.2M
20979x vs typical
SteamSpy 5M–10M
Est. revenue
$82.2M–$221.1M net $149.5M–$340.1M gross
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op +6
2020
Est. copies
≈ 2k–4k
4.6x vs typical
SteamSpy 0–20k
Est. revenue
$12k–$32k net $22k–$49k gross
$19.99
82 reviews
Mostly Positive
Rogue-liteFPS +6
2023
Est. copies
≈ 120–195
SteamSpy 20k–50k
Est. revenue
$395–$1k net $719–$2k gross
$11.99
5 reviews
5 user reviews
Open WorldTime Travel +6
2024
Est. copies
≈ 432–702
SteamSpy 0–20k
Est. revenue
$2k–$5k net $3k–$7k gross
$14.99
18 reviews
Positive
Bullet TimeAction +6
2022
Est. copies
≈ 144–234
SteamSpy 0–20k
Est. revenue
$791–$2k net $1k–$3k gross
$19.99
6 reviews
6 user reviews
VRTower Defense +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples