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How many copies did SUPERHOT: MIND CONTROL DELETE sell?

Estimated copies sold
≈ 316k–514k
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SUPERHOT: MIND CONTROL DELETE out and predicted the genre from its 8 similar games. Every figure here, including SUPERHOT: MIND CONTROL DELETE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–7.9M
best case 12.3M (Deep Rock Galactic)
Games like SUPERHOT: MIND CONTROL DELETE

The middle of these games

≈ 2.8M–7.9M copies

≈ $23.8M–$84.6M after Steam's cut

from ~104k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut.

What it took to get here
The games that made it here had under 63k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
Void Wizard
2024
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 20k–50k
Est. revenue
$868–$2k after Steam's cut $2k–$4k before the cut
$1.99
64 reviews
Very Positive
ActionShooter
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
3.7x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
PositronX
2020
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$19.99
82 reviews
Mostly Positive
MOVAFORT
2023
Est. copies
≈ 124–202
too small to compare
SteamSpy 20k–50k
Est. revenue
$409–$1k after Steam's cut $743–$2k before the cut
$11.99
5 reviews
5 user reviews
Open WorldTime Travel
NO RELOADING: Survival Trials
2024
Est. copies
≈ 446–725
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$14.99
18 reviews
Positive
Bullet TimeAction
Sci-Fantasy Defence
2022
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews

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