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How many copies did Table Manners: Physics-Based Dating Game sell?

Estimated copies sold
≈ 13k–21k
$63k–$170k after Steam's cut $115k–$261k before the cut
from 515 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Table Manners: Physics-Based Dating Game out and predicted the genre from its 8 similar games. Every figure here, including Table Manners: Physics-Based Dating Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 665k–1.6M
best case 1.5M (Love Is All Around)
Games like Table Manners: Physics-Based Dating Game

The middle of these games

≈ 665k–1.6M copies

≈ $3.2M–$5.7M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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