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How many copies did Gravity Heroes sell?

Estimated copies sold
≈ 893–1k
$2k–$7k after Steam's cut $4k–$10k before the cut
from 36 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gravity Heroes out and predicted the genre from its 8 similar games. Every figure here, including Gravity Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 145k–329k
best case 18.6M (Brawlhalla)
Games like Gravity Heroes

The middle of these games

≈ 145k–329k copies

≈ $1.1M–$3.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 922 to 4k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (5 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry Free to Play + Fighting + Casual; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
102x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
Spelunky 2
2020
Est. copies
≈ 543k–883k
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.4M before the cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
Rivals of Aether II
2024
Est. copies
≈ 246k–400k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$29.99
10k reviews
Mostly Positive
FightingMultiplayer
Bloody Trapland
2013
Est. copies
≈ 255k–414k
SteamSpy under 20k
Est. revenue
$350k–$941k after Steam's cut $636k–$1.4M before the cut
$4.99
4k reviews
Very Positive
Local Co-OpOnline Co-Op
Capcom Arcade Stadium
2021
Est. copies
≈ 118k–192k
SteamSpy 1M–2M
Est. revenue
Free
Free
5k reviews
Mixed
ArcadeAction
N++ (NPLUSPLUS)
2016
Est. copies
≈ 149k–241k
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
Guacamelee! 2
2018
Est. copies
≈ 102k–166k
SteamSpy 50k–100k
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
3k reviews
Very Positive
SONIC SUPERSTARS
2023
Est. copies
≈ 96k–156k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$39.99
4k reviews
Mixed
ActionPlatformer

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